VirtuRoad
Role: CEO & Co-Founder of Automotive Startup
Tools: InVision, iOS, Android, Oculus Quest, JIRA
Skills: , Marketing & Product Strategy, User Research, Financials, VC and Pitching
Timeline: Jan 2020 - June 2022
Introduction
During my sophomore year of high school, after failing my driving test and experiencing driving-related anxiety, I recognized the challenge of practicing driving skills without adequate support at home, as my parents had limited availability to assist me. Motivated to find a solution, I presented this problem to my entrepreneurship program cohort, where it resonated with many peers. This collective interest served as the foundation for developing VirtuRoad — a Virtual Reality (VR) driving simulator aimed at helping new drivers overcome anxiety and build confidence. Following the program, I further advanced the project by joining an incubator to refine the minimum viable product (MVP) and enhance the business model.
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Problem Statement
After failing my driving test twice, I realized how common driving anxiety is—especially for teens and young adults.
Research shows:
40% of teens, 25% of young adults, and 58% of parents experience fear or anxiety while driving.
With limited access to practice and support at home, I saw a clear need for a more accessible and confidence-building solution.
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Solution
VirtuRoad is a VR driving simulator that helps new drivers practice in a safe, immersive environment.
Feature Set:
1. Real-world maps to simulate familiar routes
2. Challenging scenarios like parking and intersections
3. Permit-style quizzes to reinforce rules
VirtuRoad makes driving practice more engaging, flexible, and anxiety-free—right from home. -
Technology Used
We chose accessible, high-impact technologies that could simulate driving conditions and user interactions from home:
1. Unity Game Engine – for VR development
2. Oculus Quest 2 (256GB) – standalone VR headset for immersive experience
3. Google Maps SDK – to simulate real-world environments/routes
4. Logitech Wheel, Pedals, Gear Shifter – to offer realistic physical control
5. Mobile App (iOS/Android) – for user login, quiz testing, rental access
Our tech stack allowed for realistic 3D practice in both cognitive (testing) and behavioral (simulated driving) aspects.
Overall Project Timeline
Understanding Basics of Business
Market Research & Analysis
Business Model Comprehension
Stakeholder Communication & Goal Alignment
Problem Framing
Incubation Phase
Ideation & Concept Development
User Journey Mapping
Prioritization & Roadmapping
Cross-Functional Collaboration
MVP Development
Project Management
Agile Methodologies
UX Design Execution
Data-Driven Decision Making
Communication & Documentation
Thinking Process & Execution Outline
Pitch Deck
Demos
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Demos 〰️
Website
Mobile App
VR App
Conclusions
Project Outcomes
Developed a 75% complete MVP of VirtuRoad, a VR driving simulator for new drivers
Secured $20,000 in funding while participating in angel investor pitch competitions
Designed and presented a full pitch deck and flushed out a viable business model
Validated user interest and product-market fit through interviews, surveys, and pitching
Chose not to continue the venture post-high school to pursue new opportunities in college
This project remains a foundational experience that shaped my passion for tech, product, and design
Roles & Responsibilities
Product Manager & Designer
Managed a remote team of overseas developers
Storyboarded and built comprehensive user flows
Designed the VR user experience and key feature flows
Led communication, design reviews, and development progress tracking
Skills Gained
UI/UX Design & User Flow Mapping
MVP Development & Product Thinking
Team Leadership & Remote Collaboration
Pitching, Fundraising & Business Modeling
Market Research & User Validation